SOS: A DISTRIBUTED
MOBILE Q&A SYSTEM BASED ON SOCIAL NETWORKS
ABSTRACT:
Recently, emerging research efforts have been
focused on question and answer (Q&A) systems based on social networks. The
social-based Q&A systems can answer nonfactual questions, which cannot be
easily resolved by web search engines. These systems either rely on a
centralized server for identifying friends based on social information or
broadcast a user’s questions to all of its friends. Mobile Q&A systems, where
mobile nodes access the Q&A systems through Internet, are very promising
considering a rapid increase of mobile users and the convenience of practical
use. However, such systems cannot directly use the previous centralized methods
or broadcasting methods, which generate high cost of mobile Internet access,
node overload, and high server bandwidth cost with the tremendous number of
mobile users. We propose a distributed Social-based mObile Q&A System (SOS)
with low overhead and system cost as well as quick response to question askers.
SOS enables mobile users to forward questions to potential answerers in their friend
lists in a decentralized manner for a number of hops and then resort to the
server. It leverages lightweight knowledge engineering techniques to accurately
identify friends who are able to and willing to answer questions, thus reducing
the search and computation costs of mobile nodes. The trace-driven simulation results
show that SOS can achieve a high query precision and recall rate, a short
response latency and low overhead. We have also deployed a pilot version of SOS
for use in a small group in Clemson University. The feedback from the users
shows that SOS can provide high-quality answers.
EXISTING SYSTEM:
Although the search engines perform well in
answering factual queries for information already in a database, they are not
suitable for non-factual queries that are more subjective, relative and
multi-dimensional (e.g., can anyone recommend a professor in advising research
on social-based Q&A systems?), especially when the information is not in
the database (e.g., suggestions, recommendations, advices). One method to solve
this problem is to forward the non-factual queries to humans, which are the
most “intelligent machines” that are capable of parsing, interpreting and
answering the queries, provided they are familiar with the queries.
Accordingly, a number of expertise location systems have been proposed to
search experts in social networks or Internet aided by a centralized search
engine. Also, web Q&A sites such as Yahoo!Answers and Ask.com provide
high-quality answers and have been increasingly popular.
DISADVANTAGES OF
EXISTING SYSTEM:
v It
suffers from high cost of mobile Internet access, high query congestion, and high
server bandwidth and maintenance costs.
v Broadcasting
results in many costly interruptions to users by sending questions that they
cannot answer and increase their workload.
PROPOSED
SYSTEM:
SOS leverages the lightweight knowledge engineering techniques
to transform users’ social information and closeness, as well as questions to
IDs, respectively, so that a node can locally and accurately identify its
friends capable of answering a given question by mapping the question’s ID with
the social IDs. The node then forwards the question to the identified friends
in a decentralized manner. After receiving a question, the users can decide to
forward the question or answer the questions if they can. The question is
forwarded along friend social links for a number of hops, and then resorts to
the server. The cornerstone of SOS is that a person usually issues a question
that is closely related to his/her social life. As people sharing similar
interests are likely to be clustered in their social network, the social
network can be regarded as social interest clusters intersecting with each
other. By locally choosing the most potential answerers in a node’s friend
list, the queries can be finally forwarded to social clusters that have answers
for the question. As the answerers are socially close to the askers, theyare
more willing to answer the questions compared to strangers in the Q&A
websites.
ADVANTAGES OF PROPOSED
SYSTEM:
v
Rather than relying on a centralized server,
each node identifies the potential answerers from its friends, thus avoiding
the query congestion and high server bandwidth and maintenance cost problem.
v
Rather than broadcasting a question to
all of its friends, an asker identifies the potential answerers who are very
likely to answer this question, thus reducing the node overhead, traffic and
mobile Internet access.
SYSTEM CONFIGURATION:-
HARDWARE REQUIREMENTS:-
Processor - Pentium –IV
Speed - 1.1 Ghz
RAM - 512 MB(min)
Hard Disk - 40
GB
Key Board - Standard
Windows Keyboard
Mouse - Two or Three Button Mouse
Monitor - LCD/LED
SOFTWARE
REQUIREMENTS:
Operating
system : Windows XP.
Coding
Language : JAVA
Data
Base : MySQL
Tool : Netbeans
REFERENCE:
Ze
Li, Haiying Shen and Guoxin Liu,
Jin
Li, “ SOS:
A Distributed Mobile Q&A System Based on Social Networks”
IEEE TRANSACTIONS ON PARALLEL AND DISTRIBUTED SYSTEMS, 2012 IEEE 32nd INTERNATIONAL CONFERENCE.
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